BBBBAKUGAN PLANETT

Only the best of the best can survive this place

DARKUS ABILITIES

Doom companion: it destroys all bakugan on one gate card (Must have darkus bakugan on the gate card chosen)

Oregano revenge: it gives the bakugan 100g and the opponent’s bakugan loose 100gs each (on that gate card)

Meirge shield: allows you to take all the gs that your opponent gained and give it to the using bakugan (the opponent’s bakugan still keeps the gs)

Double dimension: it negates an ability card

Dimension 4: it nullifies a gate card

Grand Down: Destroys gate card

Spiced Assault: Increases gs by 100 and reduces all opponent bakugan by 100gs.

Wrath Of Darkness- lower all non-darkus by 50gs

Twilight dusk: your darkus bakugan gains 50g and your opponent's bakugan loses 50g, but if your opponents bakugan is haos it loses 100g.

Falling Darkness- All non-darkus bakugan return to the owner

Orbiting Moon - Opponent loose 150g And You Increase 150g

Ghost Strike- You can re-use a used ability this turn only.

Nightfall- All darkus bakugan gain 100gs

Fusion Ability-Light Destroyer- All Haos bakugan lose 100gs (fuse with Nightfall)

Gravity Burst:Increases gs by 300 and the user must pick a unused ability and count it as used

Gravitational Distortion: Pick up to two of your opponents bakugan and bring them to any gate card of the users choosing.

Ghostly Fire-Willo Wisp: The Winning bakugan of the battle this card is used on remains on the gate card and has its gs reduced to 0.

Scary Power - Double users Gs

Black Ring - Pull an opponents bakugan to your bakugan using this card. The opponent bakugan loses 100Gs

Darkness Tunnel - For 1 turn, your bakugan cannot be targeted by abillity cards

Hatred Reactor - If a Darkus Bakugan has less than half the Gs of an Opponent's Bakugan. Triple it's Gs.

Core of Darkness - Darkus Bakugan gains 50 Gs as well as additional Gs the opponent has gained from abilities.

Darkus Reaction: If Darkus Reactor is active in this battle your bakugan gains double the gs from the gate card.

Poisonous Fog- Increases darkus by 100 and decreases ventus,pyro,aquos,haos and subterra by 100

Moonlit Rays - Increases G by 200 And Opponent Loses 200

Darkus Blast: Your bakugan gain 100gs for every darkus bakugan that hasn't been defeated.(Hand and field of you and your opponent)

Dark Revival(darkus): Revive any bakugan from any player to your hand. The bakugan revived becomes darkus and when played for the first time it gs become 0.

Chilling Hymn: During the battle this card is used in each time your opponent plays a card they must pay for that card by giving up 2 cards per ability activated

DarknessDoom: all darkus bakugan gain 200g and opponent bakugan loses 100g

Purple Square - Chain this card to darkus pannel. For 3 turns, give your opponent 2 of their used abillities back and disable their use of special abillity.

Darkus Gravity: Friendly Bakunanos are 450G in the next round and on.

Chaos Of The Darkness: Negate any ability

Darkness Chamber: If the Bakugan you're going up against has a higher G power than you reduce its G Power by 200G

Darkus Lightning: Send every card and Bakugan on the field to their respective owner.

Darkus Victory: Your Bakugan gains 100G

Final Signature: Transfer 200G

Triple Node: If there is 1 Darkus, Ventus, and Subterra Bakugan on the field increase all their G Power by 200G

Darkus Confusion: Gain 50G after every ability the enemy plays.

Shaded By Evil: Gain 100G for every darkus bakugan on the field, and 50G for each subterra and ventus bakugan.

Merciless Rage: Transfer 250G from your opponent's bakugan to yours.

Dimension 4: Cancel the G power boost from a ability card

Double Dimension: Negate the effect of an ability card

Darkus (D): Play this ability when ever you wish. Your Bakugan gains 100G

Darkus (A): Play this ability when every you wish. Your Bakugan gains 100G

Darkus (R): Play this ability when ever you wish. Your Bakugan gains 100G

Darkus (K): Play this ability when ever you wish. Your Bakugan gains 100G

Darkus (U): Play this ability when ever you wish. Your Bakugan gains 100G

Darkus (S): Play this ability when ever you wish. Your Bakugan gains 100G

Forbidden Letters: If you have played all the Darkus letters and have spelt Darkus choose one of the following effect. ~Increase your Bakugan's G Power by 400G and reduce your opponent's by 300G~ OR ~ Remove an Ability card from the game to add 200G to yourr Bakugan. There is no max to how many Abilities you can remove from the game.

Darkus Shockwave: Send all Bakugan on the field to their owner.

Growing Darkness: Your Darkus Bakugan gains +100G, or transfer 100G if against another darkus bakugan.

Dark Hole: Subtract 200G from the opponent.

Dark Stone: Transfer 150G.

Darkfire: Your opponent loses 120G. If Pyrus, they lose 180G

Dark Hex: After defeating your opponent's Bakugan by 100G your opponent cannot take back their Bakugan to their arsenal

Dire Reaper: Your Darkus Bakugan gains 100G for each of your defeated Bakugan

Evil Power: Your Darkus Bakugan gains 50G if higher than ur opponent's

Swelling Darkness: Your Darkus Bakugan gains 140G

Underworld Power: Your Darkus Bakugan gains 140G

Nyxus: Your Bakugan gains 200G

Erebus Dusk: Transfer 100G

Vengance: Play after your opponent reduces your Bakugan's G Power. Return your G Power to what it was and reduce your opponent's G Power by 100G

Soul Ressurection: Restore a Bakugan that has been defeated and make its attribute Darkus.

Corruption: Turn one of your opponent's Bakugan Darkus for this round. This card remains effective until a Pyrus or Haos Ability Card is played.




SUBTERRA ABILITIES

Earth power: it increases your gs by 50g

Sand trap: it decreases the opposing bakugan’s gs by 50 and can attack the opposing bakugan from another gate card

Desert thunder: plus 100g

Spirit canyon: it neutralizes your last ability and takes the amount of gs your opponent got from it

Copycat: copys the ability the opponent used before this one.

Magma Provinence: changes the gate card to subterra field.

Rock freeze: nullifies the gate card

Earth Calling: your subterra bakugan gains 200g

Subterra Jewels - Boosts by 100gs and opponent lose 100gs

Trembler - your opponent loses 200gs

Magma Burst:Increases gs by 300 and the user must pick a unused ability and count it as used

Mud tears: The Opponent is Forced to Stay On the Gate

Rock Climb: Can Move On Any Gate

Underground Tunnel - During Battle your bakugan can move to another Gate Card

Plate Movement- Switch one gate card on the field with another on the field

Subterra Reaction: If Subterra Reactor is active in this battle your bakugan gains double the gs from the gate card.

Desert Freeze: The Opponent Loses 100 Power Level and is forced to stay on that Gate Card

Orange Square - Chain this card to subterra pannel. For 3 turns disperse damage, if 1 bakugan loses Gs, all bakugan on the field lose the same amount of Gs.

Dessert Thunder: Increase your G Power by 120G

Subterranian Tunnel: Decrease your opponent's G Power by 50G for every Ability played

Grand Slide: Send back a Bakugan on the field to its original owner

Scorching Sun: Reduce your opponent's G power by 100G

Magnetic Earth Force: Subtract 250G from your opponent.

Magnum Property: You gain the G Power of any played Ability.

Volcanic Eruption: Your Bakugan gains 100G

Sandslide: You lose this battle but your opponent's Bakugan can't leave the field

Subterra Signature: If your opponent activates a card that has "Signature" in its name you gain 200G

Triple Node: If there is 1 Subterra, Ventus, and Darkus Bakugan on the field increase their G Power by 200G

Splitting Plates: Increase the G Power of your Bakugan by 50G but increase the G power of a Pyrus Bakugan by 100G

Terra Explosion: All the Baku Nanos on the field are destroyed.

Volcanic Mine Field: As long as this Ability is in effect each time you or your opponent roll a Bakugan, roll a die. If it is 3 or less the Bakugan that was rolled gets its G Power cut in half. If it is 4 or more the Bakugan stands and keeps its G Power.

Terra Plan: Wait 3 turns. On the 3rd turn cancel out the effect of any ability card played.

Rockslide: Cut your opponent's G Power by 100G

Burning Sand: Your Subterra Bakugan trap gains 100G

Earth Char: Your Subterra Bakugan Gains 100G

Copper Launcher: Add a mechanical bakugan trap to brawl

Crushing Weight: Flip a coin (Heads +100G for your Bakugan) (tails -100G for your Bakugan)

Earth Down: Your Subterra Bakugan gains +200G

Mine Launcher- Merciless Eruption: Your SUbterra Bakugan gains 110G for each card with "Mine" in its name that was used in the last round. Also subtarct 50G from your Subterra Bakugan each round to negate one of your opponent's Ability and Gate Cards.)

(Fusion) Mineral S: Play after you play a Subterra Ability Card. Your Subterra Bakugan gains 100G

(Fusion) Mineral U: Play after you play a Subterra Ability Card. Your Subterra Bakugan gains 100G

(Fusion) Mineral B: Play after you play a Subterra Ability Card. Your Subterra Bakugan gains 100G

Sub Letters: Play after you have sucessfully played Mineral S, U, and B/ Your Subterra Bakugan can use the effect of each ability card once each round.

Rising Earth: Protect your Sub terra Bakugan from G Power drop.

Splitting Quake: Nolify your opponent's Ability Card.

Gaia's Anger: If your opponent's Bakugan is Ventus, or Haos then their G Power is reduced by 200G

Land Slider: Gain the same amount of power your opponent just gained.

Sedimental Tyrant: Increase your G Power by 100G and negate one of your opponent's Ability Cards.

Global Walls: Your opponent's Bakugan loses 300G if it is Aquos, Ventus, or Subterra.

Ruthless Fury: Remove as many Ability Cards as you want from the game (naming each of them) and gain 150Gx how many Ability Cards you removed from the game.

Atlas Shield: Nolify one of your opponent's Ability Card and gain 100G

Thousand Gaia Fists: Your Subterra Bakugan gains 200Gx the amount of Bakugan on the field.

Demeterian Will: In the next round your opponent's Bakugan become the opposite attribute.



AQOUS ABILITIES

Dive Mirage: Negate an ability

Mist: Render all Baku Nanos that are not on the field useless.

Holograph Divide: When a card subtracts G Power from a Bakugan add the the amount instead of subtracting it

Hyper Waves: Increase your G Power by 100G

Crystal Barage: Reduce your opponent's G Power by 100G

Water Refraint: Every other player but you is prevented from activate an Ability Card until a Baku Nano ability is activated.

Aquos Signature: Subtract 50G from a Bakugan for every Ability Card used in the last round.

Submerge: All Aquos Bakugan gain 20G in the next round.

Tidal Waves: The last Bakugan shot into battle gets returned to its owner.

Rising Tides: Once a Bakugan's G Power surpasses 1800G add in another Bakugan.

Triple Nome: If there is 1 Aquos, Haos, and Pyrus Bakugan on the field increase their G Power by 200G

Depth Tornado: Increase your Bakugan's G Power by 100G

Stormy Ocean: Increase your G Power by 120G

Aquos Vortex: Your Bakugan gains 120G

Rain Of Terror: Get rid of 2 ability slots and gain them next round, if this card is negated go back to 4 ability slots

Trapping Waterfall: Your opponent's Bakugan's G Power drops by 50G each time you gain 50G.)

Atlantic Power: Your Aquos Bakugan gains 50G for each Aquos Ability you used in the last round.

Aqua Hex: If you lose this battle your opponent can not roll the bakugan he used to defeat you. Your opponent may cancel this effect anytime he wishes by discarding one of his ability cards to revive one of your defeated Bakugan.

Waterspout: If you have a Ventus Bakugan it becomes Aquos. If you have an Aquos Bakugan it becomes Ventus.

Flash Flood: Negate your opponent's ability

Flowing Wave: If you lost the last round take back all your used Ability Cards

Heavy Rain: All Ventus abilities are automatically negated for the next 2 rounds

Heavy Water: All non Aquos Bakugan lose 100G

Summon Wave: Your Aquos Bakugan gains 140G

Updraft: All bakugan return to their owners, If your G power was lower than you lose this round immediately but you do not take damage on your life guage.

(Fusion) Pushing Current: Gain 150G

(Fusion) Colosal Whirlpool: Play after you use an Aquos Ability. Amplify the effect of a power boost x3

(Fusion) Coral Bombs:Play after you use an Aquos Ability. In the next round your opponent's G Power drops for every ability he uses by 50G.

(Fusion) H2O: Play after you use an Aquos Ability.Your opponent's Bakugan loss 100G for each Aquos Bakugan on the field

(Fusion) Endless Flow: Play after you use an Aquos Ability.You can play any amount of fusion abilities in a row

Poseidon's Call: ~In Full Battle~ Sacrifice 200LG to send 2 friendly bakugan in the game.

Raging Waves: If your opponent's Bakugan is Pyrus, or Subterra then they lose 200G

Errosion: As long as this card remains in play, if your opponent's Bakugan is Subterra then their base G Power goes down by 50G in the next round. The G Power reduction from their base G Power increases by 50G each round.

Master Of Water: Your Bakugan gains 50Gx the amount of Bakugan,Nanos on the field and Ability, Equip, and Skill card played this round.

Oceanus' Crystal: Your Bakugan gains 100G

Poseidon's Trident: Your Bakugan gains 100G

Phorcy's Energy: Your Bakugan gains 100G

King Of Waters: Play after you play "Oceanus' Crystal", "Poseidon's Trident", and "Phorcy's Energy". All of your opponent's Bakugan have their attribute changed to Aquos and they lose 200G.

Forceful Surrender: If your opponent's Bakugan is Aquos,Your opponent is not allowed to play any Equip Cards.

Charriot Of Water: Increase your G Power by 150G

Water refrain: No one can use abilities for three turns can only be countered once by the opponent.

Holograph defy: the bakugan that uses it gains the gs that the opposing bakugan gets

Dive mirage: allows your bakugan to go to a different gate card and the gate card will not open

Depth tornado: increases gs by 100

Abyss ruler: increases gs by 100g

Forcing win: increases gs by 100

Power Merge: decrease your opponent’s gs by 100 for each of your bakugan in that battle and increase your bakugan by that amount.

Whirlpool: brings allnon Aquos bakugan to 1 gate card (the gate card will not work)

Ocean freeze: blocks the gate card

Deep Sea Destroyer: blocks the ability card

River Stream - Returns the using bakugan to you

Blue Lagoon-Power Gatel: If there are 3 Aquos Bakugan on the field, negate your opponent’s Ability Card and wipe out all of your opponent’s Bakugan that are on the field

Hydro turrent: your aquos bakugan gains 50g and is able to attack from another card.

Treading Water- The Last Bakugan thrown goes back to their owner

Ocean Sway- An Opponent bakugan is Moved to another Gate And Decreases it by 100g

Aquos Gattler- Gain 300gs

Poseidon Force:Brings one of your oppoenents bakugan from hand or field to the using bakugans gate card and lowers its gs by 100.

Tidal Burst: Increases gs by 300 and the user must pick a unused ability and count it as used

Crashing Wave - Decrease Opponent G by 200

Ice Ring (long) - Freeze an opponents bakugan. That bakugan cannot move or use any long range attacks. Each opponets turn the frozen bakugan loses 50Gs

Sea Tunnel - During Battle All aquos bakugan Gain double their original Gs

Geyser- Water Fires from the center of the field forcing all bakugan back to the owner's hand

Aquos Reaction: If Aquos Reactor is active in this battle your bakugan gains double the gs from the gate cardd

Shark Wreck - For every Bakugan on the field you have which is Aquos,

decrease your opponents by 50Gs

Water Polo - Can attack your opponent from another Gate Card, without it opening.

Happy Never After - Sends the Opponents Bakugan back to their hand and that bakugan cant use abilities on their next turn.

Aquos Blast: One aquos bakugan gains 80gs for every gate card on the field.

Blue Square - Chain this card to aquos pannel. For 3 turns, Def down half (cuts Gs in hlaf) for all non aquos bakugan on the Aquos Pannel gate card



PYRUS ABILITIES

Ring Of Flame: Add in a friendly Bakugan onto the field.(Excluding Bakugan Trap)

Fire Judge: Your Pyrus Bakugan gains 150G

Fire Rain: Decrease your opponent's G Power by 150G

Fire Cutter: Negate the effect of one of your Ability Cards

Rendering Flames: Last Bakugan shot onto the Gate Card gains 200G

Demolishing Flames: Transfer 150G from your opponent's bakugan to yours.

Endless Blaze: Your Pyrus Bakugan gains 110G

Burning Fires: Return a used Gate Card to your hand

Triple Nome: If there is 1 Aquos, Haos, and Pyrus Bakugan on the field increase each of their G Power by 200G

Rapid Fire: Your pyrus bakugan gains 100G

Temperature Increase: Your Pyrus Bakugan gains 150G

Burning Rampage: All Pyrus Bakugan on the field gain 150G

Raging Flames: your Bakugan gains 150G

Fire Twister: Your Pyrus Bakugan gains 150G while your opponent loses 100G

Frame Fire: Protect your Bakugan from G Power drop

Pyrus Signature: Add a Pyrus Bakugan's G Power from your arsenal and add it to a Bakugan on the field. The Pyrus Bakugan that had its G Power drained remains at 0G if the Bakugan that got its G Power is defeated. If the Bakugan that gained the G Power is not defeated, return all the Bakugan to their original G Power.

(Fusion) Death Flare: Play after any Pyrus Ability Card. Increase your Bakugan's G Power by 100G

Pyrus Module: Your Pyrus Bakugan gains 100G for each Pyrus attributed Ability Card you used this turn

Nova Breaker: If your Bakugan's G Power is lower than that of your opponent end the battle immediately. Both players' Bakugan are returned to them immediately.

Blayne Buster: If your opponent has a Pyrus Bakugan on the field reduce both you and your opponent's G Power to 0

Terminating Flare: Your Bakugan gains 100G for each defeated Bakugan.

Burning Torch: Your Pyrus Bakugan gains 100G for each ability used in the last round

Brushfire: Your Pyrus Bakugan gains 140G

Circle Of Fire: Your Pyrus Bakugan gains 80G

Darkfire: Move a Pyrus Bakugan to any gate card

Hot Wind: All non Ventus and non Pyrus Bakugan lose 150G

Flame Hurricane: Subtract 200G from your opponent

Delayed Spark: Your Pyrus Bakugan gains 100G plus 20G for each gate card on the field and that was opened the entire game.

Meteor Winds: Your Ventus or Pyrus Bakugan gains 100G for each used Ability and Gate Card

Pyro Touch: Your Pyrus Baku gains the G Power boost of an ability card 3 times as long as the power boost is below 160G

(Fusion) Ignited: Play after you play a Pyrus Ability Card. Your bakugan gains half of the G power boost your opponent gained

(Fusion) Burst Core: Play after you play a Pyrus fusion Ability Card. Your Pyrus Bakugan gains 300G. Your bakugan is pemitted to defeat every Baugan that is 300G or more Gs lower than its G Power on the field.

Aiden's Fire: As long as this card remain in play you gain an extra 50G when you play an Ability Card.

Borvos Blaze: Your Bakugan gains 200G while your opponent loses 50G

Seraphic Fire: Increase your Bakugan's G Power by 150G

Rising Omen: Remove one of your Ability card slots from the game to increase your Bakugan's G Power by 400G

Nina's Blaze: If this card is played as your last Ability Card then you are permitted to play 2 more Ability cards. If this card is played regularly then you gain 200G.

Vesta Heat: Your Bakugan gains 200G and your opponent loses 100G

Sacred Fire Of Elymios: Your Bakugan gains 200G

Sacred Fire Of Vesta: Your Bakugan gains 200G

Sacred Fire Of Nina: Your Bakugan gains 200G

Fire Masters: Play after you have played "Sacred Fire Of Elymios", "Sacred Fire Of Vesta", and "Sacred Fire Of Nina". Your Bakugan gains 300G and any card that includes "Fire" in their name is automatically negated for the next 3 rounds.

Fire wall: It drops the opponents gs by 50 also negates the ability card power up

Back fire: It negates the gate card

Rapid fire: lets you or your team mate join the battle

Ring of fire: decrease opponents gs by 50

Fire judge: increases gs by 100

Frame fire: negates the ability

Stealth flare: increases gs by 100

Fire tornado: it increases your gs by 100 and lowers the gs of your opponent by 100

Fuzion ability Fire Cyclone: your pyrus bakugan gains 100g and it cancells out your opponents ability(fuse with Fire Tornado)

Crimson Glare - move your opponents Bakugan to any card. Decrease your Bakugan’s G power by 50.

Ash Cloud- No one can activate abilities until the end of your opponent's next turn

Firecracker- attack 1 bakugan anywhere on the field

Flare Burst:Increases gs by 300 and the user must pick a unused ability and count it as used

Flare Mine: Choose one gate card on the field with one bakugan on it when that card recieves another bakugan all bakugan on that card are destroyed.

Blazing Fire - Plus 200gs

Fire Tunnel - During battle all non Pyrus Bakugan lose half their Gs

Ashes - Cannot open Gate Car

Pyrus Reaction: If Pyrus Reactor is active in this battle your bakugan gains double the gs from the gate card.

Pyrus Blast: All pyrus bakugan go back to their original gs and gain 200gs

White Fire - to use this card u must be controling all of your bakugan (trap included) 2 must be haos 2 must be pyrus. If your opponent does not control all of their bakugan (trap included) Then u may destroy 2 of their bakugan that are neither haos or pyrus. If your opponent controls all their bakugan this cards negates itself.

Red Square - Chain this card to Pyrus Pannel. For 3 turns, Atk up half (gs increase by half) for all pyrus bakugan on the pyrus pannel gate card.

Sacred Flames - Increases all pyrus bakugan by 100 for every bakugan on the field.



VENTUS ABILITIES

Blow Away: Subtract 200G from your opponent's bakugan.

Air Battle: All ventus abilities get a 100G boost.

Crimson Twister: Subtract 100G from your opponent and add 200G to your bakugan

Violent Ventus: Increae your G Power by 100G

Tornado Pandemonium: Cancel out the effect of a Ability Card

Shadow Scratch: Negate the effect of an Ability and Gate Card

Winds Of Fury: Increase your Bakugan's G power by 100G

Ventus Signature: If your Ventus Bakugan loses a battle this round by 50G or more send it straight back to your arsenal and remove one card from the game.

Triple Node: If there is 1 Ventus, Subterra, and Darkus Bakugan on the field increase all their G Power by 200G

Shaded Winds: Increase your G Power by 100G

Low Revolving Storm: Increase your Bakugan's G Power by 100G

Gaile Burst: If your Bakugan's G Power is 900G or higher wipe out all Bakugan on the field

Cyclone Harpoon: Increase your Bakugan's G Power by 100G

Queen Of The Wind: As long as this Ability remains in play any Bakugan who's attribute becomes or is Ventus is controlled by you. Your opponent is not permitted to activate any abilities this round.

Reverse Flow: Change the G Power of the battling Bakugan to negative. Also change their attribute to their opposite on the attribute circle.

Nemesis Storm: Transfer 250G from your opponent's bakugan to yours.

Ventus Whip: Select one of your Ventus bakugan, which will gain 120G. Your opponent's bakugan will lose 50G.

Waterspout: If you have a Ventus Bakugan it becomes Aquos. If you have an Aquos Bakugan it becomes Ventus.

Hot Wind: All non Ventus and non Pyro Bakugan lose 50G

Meteor Winds: Your Ventus or Pyrus Bakugan gains 50G for each used Ability and

Reverse polarity: Flip coin (heads: negate an ability) (tails: u lose 100G)

Solar Wind: Take 100G from one of your Bakugan and reserve it. You can add the 100G taken to any of your other Bakugan at any time during the brawl.

Gust: Your Ventus Bakugan gains 120G

Hurricane Drive: Your Ventus Bakugan gains 150G

Aoelusic Winds: Return one Bakugan Trap back to its owner.

Boreas Wind: Decrease your opponent's G Power by 200G

Notus Wind: Send your opponent's Ability Card back to them.

Zephyrus Wind: End the battle and all Bakugan and Ability Cards are returned to their owner.

Eurus Winds: Your opponent picks a number from 1-3. You guess the number. If you are correct they lose 100G from their LG. If you are wrong then you lose 100G from your LG.

Anemoi Union: Play after you play "Boreas Wind", "Notus Wind", "Zephyrus Wind" and "Eurus Wind". Your Bakugan gains 400G.

Crossing Winds: All Bakugan go abck to their Base G Power.

Aether's Call: Your Bakugan gains 50Gx the amount of Ventus Bakugan on the field.

Sweeping Winds: Clear the field. All Bakugan are returned to their owner.

Boosted Rocket: Remove one of your Ability Cards from play. In the next round bring it back and double its G Power boost.

Solar Bliksis: it negates the gate card and the opposing bakugan looses 50gs

Air Battle: Allows your bakugan to battle with the other bakugan and the gate card will not open

Blow Away: it brings the other bakugan to a different gate card and the ability is negated

Crimson Twister: It brings the other bakugan to your bakugan (the bakugan that is using it)

Tornado Pandemonium: Nullifies the gate card

Storm Breaker: Nullifies the gate card

Scarlet twister: it brings the opponents bakugan to your bakugan (the bakugan that uses it)

Winds of furry: it destroys the same amount of bakugan that u has (excluding the using bakugan) and decreases the gs of the opposing bakugan by the amount of bakugan you have excluding the user) by 50gs each (you need three ventus bakugan on the field)

Back draft: Allows the user to send back either their own bakugan or the opponents to their owners hand.

Jump over: your bakugan is able to go to another gate card

Shadow scratch (regular): decreases gs of opponent by 50 and nullifies the gate card

Reverse Blow: Returns the using bakugan to your hand.

Double Fangs-Jade Wind Shot: all your bakugan by 200 each.

Winds Of Change - Switch the position of a bakugan on the field with another 1 of your bakugan on the field

Sky Camaflouge: if your ventus bakugan has 400g or less it will gain 300g and the opponent's bakugan loses 50g

Moonlight Breeze: Increase Gs by 100.

Fusion Ability: Third Wind: Cancel out the Gate Card and Increase your Bakugan's Gs by 100. (must be fused with Moonlight Breeze)

Clear Skies- End the current battle

Haze - EVery Bakugans on the field that isn't ventus Lose 50gs

Floating Lotus-All Bakugans on the Field Loose 100g And Add them To the using bakugan

Green Pandemic-it gives you 100 times the amount of gate card that is set on the field

Cyclonic Gale- Increase your Bakugan’s G power by 50 and decrease your opponent’s by 50. Also, any ability that decreases Bakugan’s Gs in this battle increases it instead.

Green Volt - Boosts 200gs

Tornado Warning- move the position of two bakugan on the field

Wind Shift: All players choose one of their bakugan on the field and switch it with one of their bakugan in their hand. if they have no bakugan in their hand the bakugan they picked simply returns to their hand.

Cyclone Burst: Increases gs by 300 and the user must pick a unused ability and count it as used

Hurricane Overload: Increases gs by 200 and the bakugan can attack off a gate card. The user must give up two ability cards to activate.

Hurricane Ring - The 2 strongest bakugan (1 yours 1 opponent) are forced to an Air Battle The non Ventus Bakugan is dropped to its Base Gs

Wind Tunnel - During Battle Blow all non Ventus bakugan off the field.

Winds of Strength - absorb 200 gs from your opponent

Wind Sheild - Opponent cannot use abillities this turn, use in battle only

Extreme Winds - Close the gate card

Tornado Season - Negate all abillities used before this card (Both Players)

Ventus Reaction: If Ventus Reactor is active in this battle your bakugan gain double the gs from the gate card.

Solar Ices : Increases 200

Ventus Blast: One of your bakugan gains 150gs for every ventus bakugan on the field (excluding the one the gs are going to)

Wind Soars: If You Have 3 Ventus Bakugan Out, Your Opponent cant play any negating abilities

Windswept- All bakugan on the field move to one gc and it cannot open

Rolling Wind-All bakugan on the field are sent back to the hand.(Must have 2 ventus bakugan on the field)

Ventus Maxima-All non-ventus bakugan on the field lose 200gs

Green Square - Chain this card to ventus pannel. For 3 turns, reverse damage done to the Gs of your bakugan by your opponent's abillities.



HAOS ABILITIES

Multiple Stars: Increase your Haos Bakugan's G Power by 100G

Solar Ray: Increase your Haos Bakugan's G Power by 100g

Pillar Of Light: Increase your Haos Bakugan's G Power by 80G

Azure Of Haos: Cancel the effect of your opponent's ability

Haos Lightning: Lower the G Power of all none Haos Bakugan by 100G

Haos Freeze: Bring all battles to a stand still. Add in one more Bakugan to the field.

Haos Signature: Increase one of your Haos Bakugan's G Power by 100G for the rest of the game. As long as that G Power remains that way you cannot use any Ability Cards on that Bakugan.

Haos Tornado: Reduce your opponent's G Power by 100G

Pure Light: Bring a defeated Bakugan back into the game as your Bakugan disregarding its attribute. Also bring back one of its Ability Cards.

Triple Nome: If there is 1 Aquos, Haos, and Pyrus Bakugan on the field increase their G Power by 100G

Rapid Haos: Add in a friendly Aquos , Haos, or Pyrus Bakugan onto the field.

Anasasis: Bring back an Ability Card that has been used along with a Bakugan that was removed from the game.

Shining Haos: Increase your G Power by 100G

Shining Sun: Increase your G Power by 150G

(Fusion) Shining Orb: Play after any Haos Ability Card. Increase your Bakugan's G Power by 100G

Strange Aurora: Your Bakugan's G Power is reduced by 100G. In the the next battle add 150G to the Bakugan whyos G Power was reduced by 150

Endless Lighting: As long as this Ability Card stays in play your G Powers are increased by 10G each battle.

Blinding Game: Roll a die. If the number the die lands on is odd then your opponent's ability is negated

Stationed Lamp: Remove one of your Ability Card from the game and add a used Ability Card to your hand.

Shining Eyes: Your Haos Bakugan gains 100G

Hyperion's Light: Increase your Bakugan's G Power by 200G. Your opponent's next Ability card is automatically negated.

Light Cycle: Increase your G Power by 100G for every Ability Card you play

Light Of Hope: Play when your Bakugan's G Power is below 400G. Double the G Power boost from your next Ability Card.

Light Of Fate: If your opponen't G Power is more than yours end the battle and return all Bakugan to their respective owners

Light Of Friendship: Send in another Bakugan to aid your Bakugan in combat.

Circle Of Light: If you play any card that includes "Light Of" in its name after this card, they do not count as part of the 5 Ability Cards you are allowed to play per round.

Lunar Eclipse: If your opponent is Darkus they lose 200G.

Vortex Of Light: Destroy all Baku Nanos.

Glowing Card: The G Power boost of your next Ability Card is doubled.

Light Of Destruction: Your opponent's Bakugan turns Haos. You gain 200Gx the amount of Haos Bakugan on the field.

Imperial Light: Your Haos Bakugan gains 150G plus an extra 100G if it was the second Bakugan to

Rapid haos: You are able to play another bakugan when there is more than 1 light attributed bakugan out

Spark out: The gate card is nullified

Haos freeze: It freezes the battle and you are allowed to play a bakugan on a same gate card

Lightning shield: protects haos bakugan from being beaten until the next players turn, and drops the Gs of the opponent’s bakugan by 100

Chain ability: negates all abilities that are happening

Venomous beast torrent attack: it allows u to revive a bakugan you lost in battle but you must have a bakugan out and that bakugan that was out looses the battle

Savage x: allows you to play a bakugan on the field even if it’s not your turn

Haos triple chain reaction: Allows you to get back all your abilities used and gives 100gs to one of your bakugan (you need three bakugan on the field)

Pure light: it brings back a fallen bakugan no matter who side it’s on

Solar ray: increases gs by 100

Lightning tornado: It drops the opponents Gs by 100 and raises your gs by 100

Ability counter: You can counter an ability

Power Of Light- close the oponents gc and increase your gs by 100

Comet Booster - Gain 100Gs and drop your opponent by 100Gs

laserbeam- lowers opponent by 100

Morning Dawn: your haos bakugan gains 50g and your opponent's bakugan loses 50g, but if your opponents bakugan is a darkus it loses 100g

Sattelite- All haos bakugan gain 150gs

Severing Sword - All Bakugan go Back to their owner

Light Tunnel- Return your's, and your opponent's bakugan to the owner

Shooting Star- gain 200gs

Solar Burst: Increases gs by 300 and the user must pick a unused ability and count it as used

Solar Inforcement:increase gs by 200 and decrease opponents gs by 100.

Nature's Breeze - Plus 200gs

Lightning Ring - A Haos bakugan gets 150Gs and cuts 1 opponents Gs in Half

Bright Tunnel - During Battle your Haos Bakugan gain 150Gs and select an opponents unused abillity card and count it as used.

Light Barrage- your opponent loses 100gs and you gain 200gs

Haos Reaction: If Haos Reactor is active in this battle your bakugan gains double the gs from the gate card.

Zap Storm: Increases by 50 and Move onto other Gate

Energy Twirl - Gain one Ability back and Nullify your opponents Ability

Battery Low - Your opponent can not summon any Bakugan or Bakugan Trap for three turns.

Energy Sap - 50Gs for every Gate Card on the field to the using Bakugan

Haos Blast: If your opponent has used their special ability one of your bakugan gains 300gs

White Fire - to use this card u must be controling all of your bakugan (trap included) 2 must be haos 2 must be pyrus. If your opponent does not control all of their bakugan (trap included) Then u may destroy 2 of their bakugan that are neither haos or pyrus. If your opponent controls all their bakugan this cards negates itself.

Fusion Abillity Lightning Cyclone - Haos - Reuse the effect of Lightning Tornado then change the non haos bakugan to haos for 3 turns